[settings]
my_peds12Count = 18
my_peds12[0]Model = s_m_m_strperf_01
my_peds12[0]Model2 = 0x795AC7A8
my_peds12[0]Positionx = -138.3312
my_peds12[0]Positiony = -617.3036
my_peds12[0]Positionz = 48.25713
my_peds12[0]Heading = 174.0001
my_peds12[0]Task = 1
my_peds12[0]Weapon = GrenadeLauncherSmoke
my_peds12[0]Group = 1
my_peds12[0]SeatPosition = 0
my_peds12[0]my_peds_variation = Random
my_peds12[0]my_peds_Accuracy = 60
my_peds12[0]my_peds_Health = 1000
my_peds12[0]my_peds_Armour = 0
my_peds12[0]my_peds_Invincible = False
my_peds12[0]my_peds_DrivingSpeed = 60
my_peds12[0]my_peds_DrivingStyle = Normal
my_peds12[0]my_peds_CombatEngaugeRange = 70
my_peds12[0]my_peds_CanLeaveGuardRange = True
my_peds12[0]my_peds_GuardRange = 70
my_peds12[0]my_peds_VecFallowDist = 5
my_peds12[0]my_peds_seeingRange = 30
my_peds12[0]my_peds_hearingRange = 60
my_peds12[0]my_peds_group_numb = 0
my_peds12[0]my_peds_Combat_Ability = 15
my_peds12[0]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[0]my_peds_can_exit_vehicle = False
my_peds12[0]my_peds_waypoint = 0
my_peds12[0]COMPONENT_FACE_DRAWABLE = 0
my_peds12[0]COMPONENT_FACE_TEXTURE = 0
my_peds12[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[0]COMPONENT_HEAD_TEXTURE = 0
my_peds12[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[0]COMPONENT_HAIR_TEXTURE = 0
my_peds12[0]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[0]COMPONENT_TORSO_TEXTURE = 0
my_peds12[0]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[0]COMPONENT_LEGS_TEXTURE = 0
my_peds12[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[0]COMPONENT_HANDS_TEXTURE = 0
my_peds12[0]COMPONENT_FEET_DRAWABLE = 0
my_peds12[0]COMPONENT_FEET_TEXTURE = 0
my_peds12[0]COMPONENT_EYES_DRAWABLE = 0
my_peds12[0]COMPONENT_EYES_TEXTURE = 0
my_peds12[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[0]COMPONENT_TASKS_TEXTURE = 0
my_peds12[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[0]PROP_HATS_INDEX = -1
my_peds12[0]PROP_HATS_TEXTURE = -1
my_peds12[0]PROP_GLASSES_INDEX = -1
my_peds12[0]PROP_GLASSES_TEXTURE = -1
my_peds12[0]PROP_EARS_INDEX = -1
my_peds12[0]PROP_EARS_TEXTURE = -1
my_peds12[1]Model = s_m_m_strperf_01
my_peds12[1]Model2 = 0x795AC7A8
my_peds12[1]Positionx = -138.5352
my_peds12[1]Positiony = -616.851
my_peds12[1]Positionz = 48.25848
my_peds12[1]Heading = 174.0002
my_peds12[1]Task = 1
my_peds12[1]Weapon = GrenadeLauncherSmoke
my_peds12[1]Group = 1
my_peds12[1]SeatPosition = 0
my_peds12[1]my_peds_variation = Random
my_peds12[1]my_peds_Accuracy = 60
my_peds12[1]my_peds_Health = 1000
my_peds12[1]my_peds_Armour = 0
my_peds12[1]my_peds_Invincible = False
my_peds12[1]my_peds_DrivingSpeed = 60
my_peds12[1]my_peds_DrivingStyle = Normal
my_peds12[1]my_peds_CombatEngaugeRange = 70
my_peds12[1]my_peds_CanLeaveGuardRange = True
my_peds12[1]my_peds_GuardRange = 70
my_peds12[1]my_peds_VecFallowDist = 5
my_peds12[1]my_peds_seeingRange = 30
my_peds12[1]my_peds_hearingRange = 60
my_peds12[1]my_peds_group_numb = 0
my_peds12[1]my_peds_Combat_Ability = 15
my_peds12[1]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[1]my_peds_can_exit_vehicle = False
my_peds12[1]my_peds_waypoint = 0
my_peds12[1]COMPONENT_FACE_DRAWABLE = 0
my_peds12[1]COMPONENT_FACE_TEXTURE = 0
my_peds12[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[1]COMPONENT_HEAD_TEXTURE = 0
my_peds12[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[1]COMPONENT_HAIR_TEXTURE = 0
my_peds12[1]COMPONENT_TORSO_DRAWABLE = 0
my_peds12[1]COMPONENT_TORSO_TEXTURE = 0
my_peds12[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[1]COMPONENT_LEGS_TEXTURE = 0
my_peds12[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[1]COMPONENT_HANDS_TEXTURE = 0
my_peds12[1]COMPONENT_FEET_DRAWABLE = 0
my_peds12[1]COMPONENT_FEET_TEXTURE = 0
my_peds12[1]COMPONENT_EYES_DRAWABLE = 0
my_peds12[1]COMPONENT_EYES_TEXTURE = 0
my_peds12[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[1]COMPONENT_TASKS_TEXTURE = 0
my_peds12[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[1]PROP_HATS_INDEX = -1
my_peds12[1]PROP_HATS_TEXTURE = -1
my_peds12[1]PROP_GLASSES_INDEX = -1
my_peds12[1]PROP_GLASSES_TEXTURE = -1
my_peds12[1]PROP_EARS_INDEX = -1
my_peds12[1]PROP_EARS_TEXTURE = -1
my_peds12[2]Model = s_m_m_strperf_01
my_peds12[2]Model2 = 0x795AC7A8
my_peds12[2]Positionx = -140.1721
my_peds12[2]Positiony = -617.3291
my_peds12[2]Positionz = 48.2543
my_peds12[2]Heading = 174.3629
my_peds12[2]Task = 1
my_peds12[2]Weapon = GrenadeLauncherSmoke
my_peds12[2]Group = 1
my_peds12[2]SeatPosition = 0
my_peds12[2]my_peds_variation = Random
my_peds12[2]my_peds_Accuracy = 60
my_peds12[2]my_peds_Health = 1000
my_peds12[2]my_peds_Armour = 0
my_peds12[2]my_peds_Invincible = False
my_peds12[2]my_peds_DrivingSpeed = 60
my_peds12[2]my_peds_DrivingStyle = Normal
my_peds12[2]my_peds_CombatEngaugeRange = 70
my_peds12[2]my_peds_CanLeaveGuardRange = True
my_peds12[2]my_peds_GuardRange = 70
my_peds12[2]my_peds_VecFallowDist = 5
my_peds12[2]my_peds_seeingRange = 30
my_peds12[2]my_peds_hearingRange = 60
my_peds12[2]my_peds_group_numb = 0
my_peds12[2]my_peds_Combat_Ability = 15
my_peds12[2]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[2]my_peds_can_exit_vehicle = False
my_peds12[2]my_peds_waypoint = 0
my_peds12[2]COMPONENT_FACE_DRAWABLE = 0
my_peds12[2]COMPONENT_FACE_TEXTURE = 0
my_peds12[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[2]COMPONENT_HEAD_TEXTURE = 0
my_peds12[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[2]COMPONENT_HAIR_TEXTURE = 0
my_peds12[2]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[2]COMPONENT_TORSO_TEXTURE = 0
my_peds12[2]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[2]COMPONENT_LEGS_TEXTURE = 0
my_peds12[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[2]COMPONENT_HANDS_TEXTURE = 0
my_peds12[2]COMPONENT_FEET_DRAWABLE = 0
my_peds12[2]COMPONENT_FEET_TEXTURE = 0
my_peds12[2]COMPONENT_EYES_DRAWABLE = 0
my_peds12[2]COMPONENT_EYES_TEXTURE = 0
my_peds12[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[2]COMPONENT_TASKS_TEXTURE = 0
my_peds12[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[2]PROP_HATS_INDEX = -1
my_peds12[2]PROP_HATS_TEXTURE = -1
my_peds12[2]PROP_GLASSES_INDEX = -1
my_peds12[2]PROP_GLASSES_TEXTURE = -1
my_peds12[2]PROP_EARS_INDEX = -1
my_peds12[2]PROP_EARS_TEXTURE = -1
my_peds12[3]Model = s_m_m_strperf_01
my_peds12[3]Model2 = 0x795AC7A8
my_peds12[3]Positionx = -135.9385
my_peds12[3]Positiony = -616
my_peds12[3]Positionz = 48.25779
my_peds12[3]Heading = 174.0001
my_peds12[3]Task = 1
my_peds12[3]Weapon = CarbineRifle
my_peds12[3]Group = 1
my_peds12[3]SeatPosition = 0
my_peds12[3]my_peds_variation = Random
my_peds12[3]my_peds_Accuracy = 60
my_peds12[3]my_peds_Health = 1000
my_peds12[3]my_peds_Armour = 0
my_peds12[3]my_peds_Invincible = False
my_peds12[3]my_peds_DrivingSpeed = 60
my_peds12[3]my_peds_DrivingStyle = Normal
my_peds12[3]my_peds_CombatEngaugeRange = 70
my_peds12[3]my_peds_CanLeaveGuardRange = True
my_peds12[3]my_peds_GuardRange = 70
my_peds12[3]my_peds_VecFallowDist = 5
my_peds12[3]my_peds_seeingRange = 30
my_peds12[3]my_peds_hearingRange = 60
my_peds12[3]my_peds_group_numb = 0
my_peds12[3]my_peds_Combat_Ability = 15
my_peds12[3]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[3]my_peds_can_exit_vehicle = False
my_peds12[3]my_peds_waypoint = 0
my_peds12[3]COMPONENT_FACE_DRAWABLE = 0
my_peds12[3]COMPONENT_FACE_TEXTURE = 0
my_peds12[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[3]COMPONENT_HEAD_TEXTURE = 0
my_peds12[3]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[3]COMPONENT_HAIR_TEXTURE = 0
my_peds12[3]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[3]COMPONENT_TORSO_TEXTURE = 0
my_peds12[3]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[3]COMPONENT_LEGS_TEXTURE = 0
my_peds12[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[3]COMPONENT_HANDS_TEXTURE = 0
my_peds12[3]COMPONENT_FEET_DRAWABLE = 0
my_peds12[3]COMPONENT_FEET_TEXTURE = 0
my_peds12[3]COMPONENT_EYES_DRAWABLE = 0
my_peds12[3]COMPONENT_EYES_TEXTURE = 0
my_peds12[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[3]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[3]COMPONENT_TASKS_TEXTURE = 0
my_peds12[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[3]PROP_HATS_INDEX = -1
my_peds12[3]PROP_HATS_TEXTURE = -1
my_peds12[3]PROP_GLASSES_INDEX = -1
my_peds12[3]PROP_GLASSES_TEXTURE = -1
my_peds12[3]PROP_EARS_INDEX = -1
my_peds12[3]PROP_EARS_TEXTURE = -1
my_peds12[4]Model = s_m_m_strperf_01
my_peds12[4]Model2 = 0x795AC7A8
my_peds12[4]Positionx = -136.1552
my_peds12[4]Positiony = -615.5533
my_peds12[4]Positionz = 48.25654
my_peds12[4]Heading = 174.0001
my_peds12[4]Task = 1
my_peds12[4]Weapon = CarbineRifle
my_peds12[4]Group = 1
my_peds12[4]SeatPosition = 0
my_peds12[4]my_peds_variation = Random
my_peds12[4]my_peds_Accuracy = 60
my_peds12[4]my_peds_Health = 1000
my_peds12[4]my_peds_Armour = 0
my_peds12[4]my_peds_Invincible = False
my_peds12[4]my_peds_DrivingSpeed = 60
my_peds12[4]my_peds_DrivingStyle = Normal
my_peds12[4]my_peds_CombatEngaugeRange = 70
my_peds12[4]my_peds_CanLeaveGuardRange = True
my_peds12[4]my_peds_GuardRange = 70
my_peds12[4]my_peds_VecFallowDist = 5
my_peds12[4]my_peds_seeingRange = 30
my_peds12[4]my_peds_hearingRange = 60
my_peds12[4]my_peds_group_numb = 0
my_peds12[4]my_peds_Combat_Ability = 15
my_peds12[4]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[4]my_peds_can_exit_vehicle = False
my_peds12[4]my_peds_waypoint = 0
my_peds12[4]COMPONENT_FACE_DRAWABLE = 0
my_peds12[4]COMPONENT_FACE_TEXTURE = 0
my_peds12[4]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[4]COMPONENT_HEAD_TEXTURE = 0
my_peds12[4]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[4]COMPONENT_HAIR_TEXTURE = 0
my_peds12[4]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[4]COMPONENT_TORSO_TEXTURE = 0
my_peds12[4]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[4]COMPONENT_LEGS_TEXTURE = 0
my_peds12[4]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[4]COMPONENT_HANDS_TEXTURE = 0
my_peds12[4]COMPONENT_FEET_DRAWABLE = 0
my_peds12[4]COMPONENT_FEET_TEXTURE = 0
my_peds12[4]COMPONENT_EYES_DRAWABLE = 0
my_peds12[4]COMPONENT_EYES_TEXTURE = 0
my_peds12[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[4]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[4]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[4]COMPONENT_TASKS_TEXTURE = 0
my_peds12[4]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[4]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[4]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[4]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[4]PROP_HATS_INDEX = -1
my_peds12[4]PROP_HATS_TEXTURE = -1
my_peds12[4]PROP_GLASSES_INDEX = -1
my_peds12[4]PROP_GLASSES_TEXTURE = -1
my_peds12[4]PROP_EARS_INDEX = -1
my_peds12[4]PROP_EARS_TEXTURE = -1
my_peds12[5]Model = s_m_m_strperf_01
my_peds12[5]Model2 = 0x795AC7A8
my_peds12[5]Positionx = -136.8642
my_peds12[5]Positiony = -615.4078
my_peds12[5]Positionz = 48.25745
my_peds12[5]Heading = 174.5408
my_peds12[5]Task = 1
my_peds12[5]Weapon = CarbineRifle
my_peds12[5]Group = 1
my_peds12[5]SeatPosition = 0
my_peds12[5]my_peds_variation = Random
my_peds12[5]my_peds_Accuracy = 60
my_peds12[5]my_peds_Health = 1000
my_peds12[5]my_peds_Armour = 0
my_peds12[5]my_peds_Invincible = False
my_peds12[5]my_peds_DrivingSpeed = 60
my_peds12[5]my_peds_DrivingStyle = Normal
my_peds12[5]my_peds_CombatEngaugeRange = 70
my_peds12[5]my_peds_CanLeaveGuardRange = True
my_peds12[5]my_peds_GuardRange = 70
my_peds12[5]my_peds_VecFallowDist = 5
my_peds12[5]my_peds_seeingRange = 30
my_peds12[5]my_peds_hearingRange = 60
my_peds12[5]my_peds_group_numb = 0
my_peds12[5]my_peds_Combat_Ability = 15
my_peds12[5]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[5]my_peds_can_exit_vehicle = False
my_peds12[5]my_peds_waypoint = 0
my_peds12[5]COMPONENT_FACE_DRAWABLE = 0
my_peds12[5]COMPONENT_FACE_TEXTURE = 0
my_peds12[5]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[5]COMPONENT_HEAD_TEXTURE = 0
my_peds12[5]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[5]COMPONENT_HAIR_TEXTURE = 0
my_peds12[5]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[5]COMPONENT_TORSO_TEXTURE = 0
my_peds12[5]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[5]COMPONENT_LEGS_TEXTURE = 0
my_peds12[5]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[5]COMPONENT_HANDS_TEXTURE = 0
my_peds12[5]COMPONENT_FEET_DRAWABLE = 0
my_peds12[5]COMPONENT_FEET_TEXTURE = 0
my_peds12[5]COMPONENT_EYES_DRAWABLE = 0
my_peds12[5]COMPONENT_EYES_TEXTURE = 0
my_peds12[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[5]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[5]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[5]COMPONENT_TASKS_TEXTURE = 0
my_peds12[5]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[5]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[5]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[5]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[5]PROP_HATS_INDEX = -1
my_peds12[5]PROP_HATS_TEXTURE = -1
my_peds12[5]PROP_GLASSES_INDEX = -1
my_peds12[5]PROP_GLASSES_TEXTURE = -1
my_peds12[5]PROP_EARS_INDEX = -1
my_peds12[5]PROP_EARS_TEXTURE = -1
my_peds12[6]Model = s_m_m_strperf_01
my_peds12[6]Model2 = 0x795AC7A8
my_peds12[6]Positionx = -135.2932
my_peds12[6]Positiony = -615.0533
my_peds12[6]Positionz = 48.25385
my_peds12[6]Heading = 173.5036
my_peds12[6]Task = 1
my_peds12[6]Weapon = CarbineRifle
my_peds12[6]Group = 1
my_peds12[6]SeatPosition = 0
my_peds12[6]my_peds_variation = Random
my_peds12[6]my_peds_Accuracy = 60
my_peds12[6]my_peds_Health = 1000
my_peds12[6]my_peds_Armour = 0
my_peds12[6]my_peds_Invincible = False
my_peds12[6]my_peds_DrivingSpeed = 60
my_peds12[6]my_peds_DrivingStyle = Normal
my_peds12[6]my_peds_CombatEngaugeRange = 70
my_peds12[6]my_peds_CanLeaveGuardRange = True
my_peds12[6]my_peds_GuardRange = 70
my_peds12[6]my_peds_VecFallowDist = 5
my_peds12[6]my_peds_seeingRange = 30
my_peds12[6]my_peds_hearingRange = 60
my_peds12[6]my_peds_group_numb = 0
my_peds12[6]my_peds_Combat_Ability = 15
my_peds12[6]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[6]my_peds_can_exit_vehicle = False
my_peds12[6]my_peds_waypoint = 0
my_peds12[6]COMPONENT_FACE_DRAWABLE = 0
my_peds12[6]COMPONENT_FACE_TEXTURE = 0
my_peds12[6]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[6]COMPONENT_HEAD_TEXTURE = 0
my_peds12[6]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[6]COMPONENT_HAIR_TEXTURE = 0
my_peds12[6]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[6]COMPONENT_TORSO_TEXTURE = 0
my_peds12[6]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[6]COMPONENT_LEGS_TEXTURE = 0
my_peds12[6]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[6]COMPONENT_HANDS_TEXTURE = 0
my_peds12[6]COMPONENT_FEET_DRAWABLE = 0
my_peds12[6]COMPONENT_FEET_TEXTURE = 0
my_peds12[6]COMPONENT_EYES_DRAWABLE = 0
my_peds12[6]COMPONENT_EYES_TEXTURE = 0
my_peds12[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[6]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[6]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[6]COMPONENT_TASKS_TEXTURE = 0
my_peds12[6]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[6]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[6]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[6]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[6]PROP_HATS_INDEX = -1
my_peds12[6]PROP_HATS_TEXTURE = -1
my_peds12[6]PROP_GLASSES_INDEX = -1
my_peds12[6]PROP_GLASSES_TEXTURE = -1
my_peds12[6]PROP_EARS_INDEX = -1
my_peds12[6]PROP_EARS_TEXTURE = -1
my_peds12[7]Model = s_m_m_strperf_01
my_peds12[7]Model2 = 0x795AC7A8
my_peds12[7]Positionx = -127.0138
my_peds12[7]Positiony = -583.4125
my_peds12[7]Positionz = 48.2336
my_peds12[7]Heading = 173.9997
my_peds12[7]Task = 1
my_peds12[7]Weapon = CarbineRifle
my_peds12[7]Group = 1
my_peds12[7]SeatPosition = 0
my_peds12[7]my_peds_variation = Random
my_peds12[7]my_peds_Accuracy = 60
my_peds12[7]my_peds_Health = 1000
my_peds12[7]my_peds_Armour = 0
my_peds12[7]my_peds_Invincible = False
my_peds12[7]my_peds_DrivingSpeed = 60
my_peds12[7]my_peds_DrivingStyle = Normal
my_peds12[7]my_peds_CombatEngaugeRange = 70
my_peds12[7]my_peds_CanLeaveGuardRange = True
my_peds12[7]my_peds_GuardRange = 70
my_peds12[7]my_peds_VecFallowDist = 5
my_peds12[7]my_peds_seeingRange = 30
my_peds12[7]my_peds_hearingRange = 60
my_peds12[7]my_peds_group_numb = 0
my_peds12[7]my_peds_Combat_Ability = 15
my_peds12[7]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[7]my_peds_can_exit_vehicle = False
my_peds12[7]my_peds_waypoint = 0
my_peds12[7]COMPONENT_FACE_DRAWABLE = 0
my_peds12[7]COMPONENT_FACE_TEXTURE = 0
my_peds12[7]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[7]COMPONENT_HEAD_TEXTURE = 0
my_peds12[7]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[7]COMPONENT_HAIR_TEXTURE = 0
my_peds12[7]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[7]COMPONENT_TORSO_TEXTURE = 0
my_peds12[7]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[7]COMPONENT_LEGS_TEXTURE = 0
my_peds12[7]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[7]COMPONENT_HANDS_TEXTURE = 0
my_peds12[7]COMPONENT_FEET_DRAWABLE = 0
my_peds12[7]COMPONENT_FEET_TEXTURE = 0
my_peds12[7]COMPONENT_EYES_DRAWABLE = 0
my_peds12[7]COMPONENT_EYES_TEXTURE = 0
my_peds12[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[7]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[7]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[7]COMPONENT_TASKS_TEXTURE = 0
my_peds12[7]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[7]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[7]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[7]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[7]PROP_HATS_INDEX = -1
my_peds12[7]PROP_HATS_TEXTURE = -1
my_peds12[7]PROP_GLASSES_INDEX = -1
my_peds12[7]PROP_GLASSES_TEXTURE = -1
my_peds12[7]PROP_EARS_INDEX = -1
my_peds12[7]PROP_EARS_TEXTURE = -1
my_peds12[8]Model = s_m_m_strperf_01
my_peds12[8]Model2 = 0x795AC7A8
my_peds12[8]Positionx = -127.4116
my_peds12[8]Positiony = -583.0569
my_peds12[8]Positionz = 48.23414
my_peds12[8]Heading = 173.9998
my_peds12[8]Task = 1
my_peds12[8]Weapon = CarbineRifle
my_peds12[8]Group = 1
my_peds12[8]SeatPosition = 0
my_peds12[8]my_peds_variation = Random
my_peds12[8]my_peds_Accuracy = 60
my_peds12[8]my_peds_Health = 1000
my_peds12[8]my_peds_Armour = 0
my_peds12[8]my_peds_Invincible = False
my_peds12[8]my_peds_DrivingSpeed = 60
my_peds12[8]my_peds_DrivingStyle = Normal
my_peds12[8]my_peds_CombatEngaugeRange = 70
my_peds12[8]my_peds_CanLeaveGuardRange = True
my_peds12[8]my_peds_GuardRange = 70
my_peds12[8]my_peds_VecFallowDist = 5
my_peds12[8]my_peds_seeingRange = 30
my_peds12[8]my_peds_hearingRange = 60
my_peds12[8]my_peds_group_numb = 0
my_peds12[8]my_peds_Combat_Ability = 15
my_peds12[8]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[8]my_peds_can_exit_vehicle = False
my_peds12[8]my_peds_waypoint = 0
my_peds12[8]COMPONENT_FACE_DRAWABLE = 0
my_peds12[8]COMPONENT_FACE_TEXTURE = 0
my_peds12[8]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[8]COMPONENT_HEAD_TEXTURE = 0
my_peds12[8]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[8]COMPONENT_HAIR_TEXTURE = 0
my_peds12[8]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[8]COMPONENT_TORSO_TEXTURE = 0
my_peds12[8]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[8]COMPONENT_LEGS_TEXTURE = 0
my_peds12[8]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[8]COMPONENT_HANDS_TEXTURE = 0
my_peds12[8]COMPONENT_FEET_DRAWABLE = 0
my_peds12[8]COMPONENT_FEET_TEXTURE = 0
my_peds12[8]COMPONENT_EYES_DRAWABLE = 0
my_peds12[8]COMPONENT_EYES_TEXTURE = 0
my_peds12[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[8]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[8]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[8]COMPONENT_TASKS_TEXTURE = 0
my_peds12[8]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[8]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[8]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[8]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[8]PROP_HATS_INDEX = -1
my_peds12[8]PROP_HATS_TEXTURE = -1
my_peds12[8]PROP_GLASSES_INDEX = -1
my_peds12[8]PROP_GLASSES_TEXTURE = -1
my_peds12[8]PROP_EARS_INDEX = -1
my_peds12[8]PROP_EARS_TEXTURE = -1
my_peds12[9]Model = s_m_m_strperf_01
my_peds12[9]Model2 = 0x795AC7A8
my_peds12[9]Positionx = -125.3865
my_peds12[9]Positiony = -581.8622
my_peds12[9]Positionz = 48.22882
my_peds12[9]Heading = 173.9114
my_peds12[9]Task = 1
my_peds12[9]Weapon = CarbineRifle
my_peds12[9]Group = 1
my_peds12[9]SeatPosition = 0
my_peds12[9]my_peds_variation = Random
my_peds12[9]my_peds_Accuracy = 60
my_peds12[9]my_peds_Health = 1000
my_peds12[9]my_peds_Armour = 0
my_peds12[9]my_peds_Invincible = False
my_peds12[9]my_peds_DrivingSpeed = 60
my_peds12[9]my_peds_DrivingStyle = Normal
my_peds12[9]my_peds_CombatEngaugeRange = 70
my_peds12[9]my_peds_CanLeaveGuardRange = True
my_peds12[9]my_peds_GuardRange = 70
my_peds12[9]my_peds_VecFallowDist = 5
my_peds12[9]my_peds_seeingRange = 30
my_peds12[9]my_peds_hearingRange = 60
my_peds12[9]my_peds_group_numb = 0
my_peds12[9]my_peds_Combat_Ability = 15
my_peds12[9]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[9]my_peds_can_exit_vehicle = False
my_peds12[9]my_peds_waypoint = 0
my_peds12[9]COMPONENT_FACE_DRAWABLE = 0
my_peds12[9]COMPONENT_FACE_TEXTURE = 0
my_peds12[9]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[9]COMPONENT_HEAD_TEXTURE = 0
my_peds12[9]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[9]COMPONENT_HAIR_TEXTURE = 0
my_peds12[9]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[9]COMPONENT_TORSO_TEXTURE = 0
my_peds12[9]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[9]COMPONENT_LEGS_TEXTURE = 0
my_peds12[9]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[9]COMPONENT_HANDS_TEXTURE = 0
my_peds12[9]COMPONENT_FEET_DRAWABLE = 0
my_peds12[9]COMPONENT_FEET_TEXTURE = 0
my_peds12[9]COMPONENT_EYES_DRAWABLE = 0
my_peds12[9]COMPONENT_EYES_TEXTURE = 0
my_peds12[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[9]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[9]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[9]COMPONENT_TASKS_TEXTURE = 0
my_peds12[9]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[9]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[9]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[9]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[9]PROP_HATS_INDEX = -1
my_peds12[9]PROP_HATS_TEXTURE = -1
my_peds12[9]PROP_GLASSES_INDEX = -1
my_peds12[9]PROP_GLASSES_TEXTURE = -1
my_peds12[9]PROP_EARS_INDEX = -1
my_peds12[9]PROP_EARS_TEXTURE = -1
my_peds12[10]Model = s_m_m_strperf_01
my_peds12[10]Model2 = 0x795AC7A8
my_peds12[10]Positionx = -126.2256
my_peds12[10]Positiony = -583.5844
my_peds12[10]Positionz = 48.23241
my_peds12[10]Heading = 173.9997
my_peds12[10]Task = 1
my_peds12[10]Weapon = CarbineRifle
my_peds12[10]Group = 1
my_peds12[10]SeatPosition = 0
my_peds12[10]my_peds_variation = Random
my_peds12[10]my_peds_Accuracy = 60
my_peds12[10]my_peds_Health = 1000
my_peds12[10]my_peds_Armour = 0
my_peds12[10]my_peds_Invincible = False
my_peds12[10]my_peds_DrivingSpeed = 60
my_peds12[10]my_peds_DrivingStyle = Normal
my_peds12[10]my_peds_CombatEngaugeRange = 70
my_peds12[10]my_peds_CanLeaveGuardRange = True
my_peds12[10]my_peds_GuardRange = 70
my_peds12[10]my_peds_VecFallowDist = 5
my_peds12[10]my_peds_seeingRange = 30
my_peds12[10]my_peds_hearingRange = 60
my_peds12[10]my_peds_group_numb = 0
my_peds12[10]my_peds_Combat_Ability = 15
my_peds12[10]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[10]my_peds_can_exit_vehicle = False
my_peds12[10]my_peds_waypoint = 0
my_peds12[10]COMPONENT_FACE_DRAWABLE = 0
my_peds12[10]COMPONENT_FACE_TEXTURE = 0
my_peds12[10]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[10]COMPONENT_HEAD_TEXTURE = 0
my_peds12[10]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[10]COMPONENT_HAIR_TEXTURE = 0
my_peds12[10]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[10]COMPONENT_TORSO_TEXTURE = 0
my_peds12[10]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[10]COMPONENT_LEGS_TEXTURE = 0
my_peds12[10]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[10]COMPONENT_HANDS_TEXTURE = 0
my_peds12[10]COMPONENT_FEET_DRAWABLE = 0
my_peds12[10]COMPONENT_FEET_TEXTURE = 0
my_peds12[10]COMPONENT_EYES_DRAWABLE = 0
my_peds12[10]COMPONENT_EYES_TEXTURE = 0
my_peds12[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[10]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[10]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[10]COMPONENT_TASKS_TEXTURE = 0
my_peds12[10]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[10]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[10]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[10]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[10]PROP_HATS_INDEX = -1
my_peds12[10]PROP_HATS_TEXTURE = -1
my_peds12[10]PROP_GLASSES_INDEX = -1
my_peds12[10]PROP_GLASSES_TEXTURE = -1
my_peds12[10]PROP_EARS_INDEX = -1
my_peds12[10]PROP_EARS_TEXTURE = -1
my_peds12[11]Model = s_m_m_strperf_01
my_peds12[11]Model2 = 0x795AC7A8
my_peds12[11]Positionx = -126.8487
my_peds12[11]Positiony = -582.7346
my_peds12[11]Positionz = 48.23267
my_peds12[11]Heading = 174.0004
my_peds12[11]Task = 1
my_peds12[11]Weapon = CarbineRifle
my_peds12[11]Group = 1
my_peds12[11]SeatPosition = 0
my_peds12[11]my_peds_variation = Random
my_peds12[11]my_peds_Accuracy = 60
my_peds12[11]my_peds_Health = 1000
my_peds12[11]my_peds_Armour = 0
my_peds12[11]my_peds_Invincible = False
my_peds12[11]my_peds_DrivingSpeed = 60
my_peds12[11]my_peds_DrivingStyle = Normal
my_peds12[11]my_peds_CombatEngaugeRange = 70
my_peds12[11]my_peds_CanLeaveGuardRange = True
my_peds12[11]my_peds_GuardRange = 70
my_peds12[11]my_peds_VecFallowDist = 5
my_peds12[11]my_peds_seeingRange = 30
my_peds12[11]my_peds_hearingRange = 60
my_peds12[11]my_peds_group_numb = 0
my_peds12[11]my_peds_Combat_Ability = 15
my_peds12[11]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[11]my_peds_can_exit_vehicle = False
my_peds12[11]my_peds_waypoint = 0
my_peds12[11]COMPONENT_FACE_DRAWABLE = 0
my_peds12[11]COMPONENT_FACE_TEXTURE = 0
my_peds12[11]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[11]COMPONENT_HEAD_TEXTURE = 0
my_peds12[11]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[11]COMPONENT_HAIR_TEXTURE = 0
my_peds12[11]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[11]COMPONENT_TORSO_TEXTURE = 0
my_peds12[11]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[11]COMPONENT_LEGS_TEXTURE = 0
my_peds12[11]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[11]COMPONENT_HANDS_TEXTURE = 0
my_peds12[11]COMPONENT_FEET_DRAWABLE = 0
my_peds12[11]COMPONENT_FEET_TEXTURE = 0
my_peds12[11]COMPONENT_EYES_DRAWABLE = 0
my_peds12[11]COMPONENT_EYES_TEXTURE = 0
my_peds12[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[11]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[11]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[11]COMPONENT_TASKS_TEXTURE = 0
my_peds12[11]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[11]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[11]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[11]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[11]PROP_HATS_INDEX = -1
my_peds12[11]PROP_HATS_TEXTURE = -1
my_peds12[11]PROP_GLASSES_INDEX = -1
my_peds12[11]PROP_GLASSES_TEXTURE = -1
my_peds12[11]PROP_EARS_INDEX = -1
my_peds12[11]PROP_EARS_TEXTURE = -1
my_peds12[12]Model = s_m_m_strperf_01
my_peds12[12]Model2 = 0x795AC7A8
my_peds12[12]Positionx = -126.0379
my_peds12[12]Positiony = -582.8596
my_peds12[12]Positionz = 48.23124
my_peds12[12]Heading = 173.9979
my_peds12[12]Task = 1
my_peds12[12]Weapon = CarbineRifle
my_peds12[12]Group = 1
my_peds12[12]SeatPosition = 0
my_peds12[12]my_peds_variation = Random
my_peds12[12]my_peds_Accuracy = 60
my_peds12[12]my_peds_Health = 1000
my_peds12[12]my_peds_Armour = 0
my_peds12[12]my_peds_Invincible = False
my_peds12[12]my_peds_DrivingSpeed = 60
my_peds12[12]my_peds_DrivingStyle = Normal
my_peds12[12]my_peds_CombatEngaugeRange = 70
my_peds12[12]my_peds_CanLeaveGuardRange = True
my_peds12[12]my_peds_GuardRange = 70
my_peds12[12]my_peds_VecFallowDist = 5
my_peds12[12]my_peds_seeingRange = 30
my_peds12[12]my_peds_hearingRange = 60
my_peds12[12]my_peds_group_numb = 0
my_peds12[12]my_peds_Combat_Ability = 15
my_peds12[12]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[12]my_peds_can_exit_vehicle = False
my_peds12[12]my_peds_waypoint = 0
my_peds12[12]COMPONENT_FACE_DRAWABLE = 0
my_peds12[12]COMPONENT_FACE_TEXTURE = 0
my_peds12[12]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[12]COMPONENT_HEAD_TEXTURE = 0
my_peds12[12]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[12]COMPONENT_HAIR_TEXTURE = 0
my_peds12[12]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[12]COMPONENT_TORSO_TEXTURE = 0
my_peds12[12]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[12]COMPONENT_LEGS_TEXTURE = 0
my_peds12[12]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[12]COMPONENT_HANDS_TEXTURE = 0
my_peds12[12]COMPONENT_FEET_DRAWABLE = 0
my_peds12[12]COMPONENT_FEET_TEXTURE = 0
my_peds12[12]COMPONENT_EYES_DRAWABLE = 0
my_peds12[12]COMPONENT_EYES_TEXTURE = 0
my_peds12[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[12]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[12]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[12]COMPONENT_TASKS_TEXTURE = 0
my_peds12[12]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[12]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[12]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[12]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[12]PROP_HATS_INDEX = -1
my_peds12[12]PROP_HATS_TEXTURE = -1
my_peds12[12]PROP_GLASSES_INDEX = -1
my_peds12[12]PROP_GLASSES_TEXTURE = -1
my_peds12[12]PROP_EARS_INDEX = -1
my_peds12[12]PROP_EARS_TEXTURE = -1
my_peds12[13]Model = s_m_m_strperf_01
my_peds12[13]Model2 = 0x795AC7A8
my_peds12[13]Positionx = -198.7871
my_peds12[13]Positiony = -573.0234
my_peds12[13]Positionz = 48.23266
my_peds12[13]Heading = 173.9999
my_peds12[13]Task = 1
my_peds12[13]Weapon = CarbineRifle
my_peds12[13]Group = 1
my_peds12[13]SeatPosition = 0
my_peds12[13]my_peds_variation = Random
my_peds12[13]my_peds_Accuracy = 60
my_peds12[13]my_peds_Health = 1000
my_peds12[13]my_peds_Armour = 0
my_peds12[13]my_peds_Invincible = False
my_peds12[13]my_peds_DrivingSpeed = 60
my_peds12[13]my_peds_DrivingStyle = Normal
my_peds12[13]my_peds_CombatEngaugeRange = 70
my_peds12[13]my_peds_CanLeaveGuardRange = True
my_peds12[13]my_peds_GuardRange = 70
my_peds12[13]my_peds_VecFallowDist = 5
my_peds12[13]my_peds_seeingRange = 30
my_peds12[13]my_peds_hearingRange = 60
my_peds12[13]my_peds_group_numb = 0
my_peds12[13]my_peds_Combat_Ability = 15
my_peds12[13]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[13]my_peds_can_exit_vehicle = False
my_peds12[13]my_peds_waypoint = 0
my_peds12[13]COMPONENT_FACE_DRAWABLE = 0
my_peds12[13]COMPONENT_FACE_TEXTURE = 0
my_peds12[13]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[13]COMPONENT_HEAD_TEXTURE = 0
my_peds12[13]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[13]COMPONENT_HAIR_TEXTURE = 0
my_peds12[13]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[13]COMPONENT_TORSO_TEXTURE = 0
my_peds12[13]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[13]COMPONENT_LEGS_TEXTURE = 0
my_peds12[13]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[13]COMPONENT_HANDS_TEXTURE = 0
my_peds12[13]COMPONENT_FEET_DRAWABLE = 0
my_peds12[13]COMPONENT_FEET_TEXTURE = 0
my_peds12[13]COMPONENT_EYES_DRAWABLE = 0
my_peds12[13]COMPONENT_EYES_TEXTURE = 0
my_peds12[13]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[13]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[13]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[13]COMPONENT_TASKS_TEXTURE = 0
my_peds12[13]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[13]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[13]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[13]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[13]PROP_HATS_INDEX = -1
my_peds12[13]PROP_HATS_TEXTURE = -1
my_peds12[13]PROP_GLASSES_INDEX = -1
my_peds12[13]PROP_GLASSES_TEXTURE = -1
my_peds12[13]PROP_EARS_INDEX = -1
my_peds12[13]PROP_EARS_TEXTURE = -1
my_peds12[14]Model = s_m_m_strperf_01
my_peds12[14]Model2 = 0x795AC7A8
my_peds12[14]Positionx = -199.5582
my_peds12[14]Positiony = -573.1553
my_peds12[14]Positionz = 48.23762
my_peds12[14]Heading = 174.0004
my_peds12[14]Task = 1
my_peds12[14]Weapon = CarbineRifle
my_peds12[14]Group = 1
my_peds12[14]SeatPosition = 0
my_peds12[14]my_peds_variation = Random
my_peds12[14]my_peds_Accuracy = 60
my_peds12[14]my_peds_Health = 1000
my_peds12[14]my_peds_Armour = 0
my_peds12[14]my_peds_Invincible = False
my_peds12[14]my_peds_DrivingSpeed = 60
my_peds12[14]my_peds_DrivingStyle = Normal
my_peds12[14]my_peds_CombatEngaugeRange = 70
my_peds12[14]my_peds_CanLeaveGuardRange = True
my_peds12[14]my_peds_GuardRange = 70
my_peds12[14]my_peds_VecFallowDist = 5
my_peds12[14]my_peds_seeingRange = 30
my_peds12[14]my_peds_hearingRange = 60
my_peds12[14]my_peds_group_numb = 0
my_peds12[14]my_peds_Combat_Ability = 15
my_peds12[14]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[14]my_peds_can_exit_vehicle = False
my_peds12[14]my_peds_waypoint = 0
my_peds12[14]COMPONENT_FACE_DRAWABLE = 0
my_peds12[14]COMPONENT_FACE_TEXTURE = 0
my_peds12[14]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[14]COMPONENT_HEAD_TEXTURE = 0
my_peds12[14]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[14]COMPONENT_HAIR_TEXTURE = 0
my_peds12[14]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[14]COMPONENT_TORSO_TEXTURE = 0
my_peds12[14]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[14]COMPONENT_LEGS_TEXTURE = 0
my_peds12[14]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[14]COMPONENT_HANDS_TEXTURE = 0
my_peds12[14]COMPONENT_FEET_DRAWABLE = 0
my_peds12[14]COMPONENT_FEET_TEXTURE = 0
my_peds12[14]COMPONENT_EYES_DRAWABLE = 0
my_peds12[14]COMPONENT_EYES_TEXTURE = 0
my_peds12[14]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[14]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[14]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[14]COMPONENT_TASKS_TEXTURE = 0
my_peds12[14]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[14]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[14]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[14]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[14]PROP_HATS_INDEX = -1
my_peds12[14]PROP_HATS_TEXTURE = -1
my_peds12[14]PROP_GLASSES_INDEX = -1
my_peds12[14]PROP_GLASSES_TEXTURE = -1
my_peds12[14]PROP_EARS_INDEX = -1
my_peds12[14]PROP_EARS_TEXTURE = -1
my_peds12[15]Model = s_m_m_strperf_01
my_peds12[15]Model2 = 0x795AC7A8
my_peds12[15]Positionx = -199.2871
my_peds12[15]Positiony = -571.4821
my_peds12[15]Positionz = 48.23772
my_peds12[15]Heading = 174
my_peds12[15]Task = 1
my_peds12[15]Weapon = CarbineRifle
my_peds12[15]Group = 1
my_peds12[15]SeatPosition = 0
my_peds12[15]my_peds_variation = Random
my_peds12[15]my_peds_Accuracy = 60
my_peds12[15]my_peds_Health = 1000
my_peds12[15]my_peds_Armour = 0
my_peds12[15]my_peds_Invincible = False
my_peds12[15]my_peds_DrivingSpeed = 60
my_peds12[15]my_peds_DrivingStyle = Normal
my_peds12[15]my_peds_CombatEngaugeRange = 70
my_peds12[15]my_peds_CanLeaveGuardRange = True
my_peds12[15]my_peds_GuardRange = 70
my_peds12[15]my_peds_VecFallowDist = 5
my_peds12[15]my_peds_seeingRange = 30
my_peds12[15]my_peds_hearingRange = 60
my_peds12[15]my_peds_group_numb = 0
my_peds12[15]my_peds_Combat_Ability = 15
my_peds12[15]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[15]my_peds_can_exit_vehicle = False
my_peds12[15]my_peds_waypoint = 0
my_peds12[15]COMPONENT_FACE_DRAWABLE = 0
my_peds12[15]COMPONENT_FACE_TEXTURE = 0
my_peds12[15]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[15]COMPONENT_HEAD_TEXTURE = 0
my_peds12[15]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[15]COMPONENT_HAIR_TEXTURE = 0
my_peds12[15]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[15]COMPONENT_TORSO_TEXTURE = 0
my_peds12[15]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[15]COMPONENT_LEGS_TEXTURE = 0
my_peds12[15]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[15]COMPONENT_HANDS_TEXTURE = 0
my_peds12[15]COMPONENT_FEET_DRAWABLE = 0
my_peds12[15]COMPONENT_FEET_TEXTURE = 0
my_peds12[15]COMPONENT_EYES_DRAWABLE = 0
my_peds12[15]COMPONENT_EYES_TEXTURE = 0
my_peds12[15]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[15]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[15]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[15]COMPONENT_TASKS_TEXTURE = 0
my_peds12[15]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[15]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[15]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[15]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[15]PROP_HATS_INDEX = -1
my_peds12[15]PROP_HATS_TEXTURE = -1
my_peds12[15]PROP_GLASSES_INDEX = -1
my_peds12[15]PROP_GLASSES_TEXTURE = -1
my_peds12[15]PROP_EARS_INDEX = -1
my_peds12[15]PROP_EARS_TEXTURE = -1
my_peds12[16]Model = s_m_m_strperf_01
my_peds12[16]Model2 = 0x795AC7A8
my_peds12[16]Positionx = -198.1873
my_peds12[16]Positiony = -572.2626
my_peds12[16]Positionz = 48.22915
my_peds12[16]Heading = 174.0001
my_peds12[16]Task = 1
my_peds12[16]Weapon = CarbineRifle
my_peds12[16]Group = 1
my_peds12[16]SeatPosition = 0
my_peds12[16]my_peds_variation = Random
my_peds12[16]my_peds_Accuracy = 60
my_peds12[16]my_peds_Health = 1000
my_peds12[16]my_peds_Armour = 0
my_peds12[16]my_peds_Invincible = False
my_peds12[16]my_peds_DrivingSpeed = 60
my_peds12[16]my_peds_DrivingStyle = Normal
my_peds12[16]my_peds_CombatEngaugeRange = 70
my_peds12[16]my_peds_CanLeaveGuardRange = True
my_peds12[16]my_peds_GuardRange = 70
my_peds12[16]my_peds_VecFallowDist = 5
my_peds12[16]my_peds_seeingRange = 30
my_peds12[16]my_peds_hearingRange = 60
my_peds12[16]my_peds_group_numb = 0
my_peds12[16]my_peds_Combat_Ability = 15
my_peds12[16]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[16]my_peds_can_exit_vehicle = False
my_peds12[16]my_peds_waypoint = 0
my_peds12[16]COMPONENT_FACE_DRAWABLE = 0
my_peds12[16]COMPONENT_FACE_TEXTURE = 0
my_peds12[16]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[16]COMPONENT_HEAD_TEXTURE = 0
my_peds12[16]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[16]COMPONENT_HAIR_TEXTURE = 0
my_peds12[16]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[16]COMPONENT_TORSO_TEXTURE = 0
my_peds12[16]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[16]COMPONENT_LEGS_TEXTURE = 0
my_peds12[16]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[16]COMPONENT_HANDS_TEXTURE = 0
my_peds12[16]COMPONENT_FEET_DRAWABLE = 0
my_peds12[16]COMPONENT_FEET_TEXTURE = 0
my_peds12[16]COMPONENT_EYES_DRAWABLE = 0
my_peds12[16]COMPONENT_EYES_TEXTURE = 0
my_peds12[16]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[16]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[16]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[16]COMPONENT_TASKS_TEXTURE = 0
my_peds12[16]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[16]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[16]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[16]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[16]PROP_HATS_INDEX = -1
my_peds12[16]PROP_HATS_TEXTURE = -1
my_peds12[16]PROP_GLASSES_INDEX = -1
my_peds12[16]PROP_GLASSES_TEXTURE = -1
my_peds12[16]PROP_EARS_INDEX = -1
my_peds12[16]PROP_EARS_TEXTURE = -1
my_peds12[17]Model = s_m_m_strperf_01
my_peds12[17]Model2 = 0x795AC7A8
my_peds12[17]Positionx = -198.9719
my_peds12[17]Positiony = -572.3477
my_peds12[17]Positionz = 48.23531
my_peds12[17]Heading = 174.0008
my_peds12[17]Task = 1
my_peds12[17]Weapon = CarbineRifle
my_peds12[17]Group = 1
my_peds12[17]SeatPosition = 0
my_peds12[17]my_peds_variation = Random
my_peds12[17]my_peds_Accuracy = 60
my_peds12[17]my_peds_Health = 1000
my_peds12[17]my_peds_Armour = 0
my_peds12[17]my_peds_Invincible = False
my_peds12[17]my_peds_DrivingSpeed = 60
my_peds12[17]my_peds_DrivingStyle = Normal
my_peds12[17]my_peds_CombatEngaugeRange = 70
my_peds12[17]my_peds_CanLeaveGuardRange = True
my_peds12[17]my_peds_GuardRange = 70
my_peds12[17]my_peds_VecFallowDist = 5
my_peds12[17]my_peds_seeingRange = 30
my_peds12[17]my_peds_hearingRange = 60
my_peds12[17]my_peds_group_numb = 0
my_peds12[17]my_peds_Combat_Ability = 15
my_peds12[17]my_peds_senario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
my_peds12[17]my_peds_can_exit_vehicle = False
my_peds12[17]my_peds_waypoint = 0
my_peds12[17]COMPONENT_FACE_DRAWABLE = 0
my_peds12[17]COMPONENT_FACE_TEXTURE = 0
my_peds12[17]COMPONENT_HEAD_DRAWABLE = 0
my_peds12[17]COMPONENT_HEAD_TEXTURE = 0
my_peds12[17]COMPONENT_HAIR_DRAWABLE = 0
my_peds12[17]COMPONENT_HAIR_TEXTURE = 0
my_peds12[17]COMPONENT_TORSO_DRAWABLE = 1
my_peds12[17]COMPONENT_TORSO_TEXTURE = 0
my_peds12[17]COMPONENT_LEGS_DRAWABLE = 0
my_peds12[17]COMPONENT_LEGS_TEXTURE = 0
my_peds12[17]COMPONENT_HANDS_DRAWABLE = 0
my_peds12[17]COMPONENT_HANDS_TEXTURE = 0
my_peds12[17]COMPONENT_FEET_DRAWABLE = 0
my_peds12[17]COMPONENT_FEET_TEXTURE = 0
my_peds12[17]COMPONENT_EYES_DRAWABLE = 0
my_peds12[17]COMPONENT_EYES_TEXTURE = 0
my_peds12[17]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds12[17]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds12[17]COMPONENT_TASKS_DRAWABLE = 0
my_peds12[17]COMPONENT_TASKS_TEXTURE = 0
my_peds12[17]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds12[17]COMPONENT_TEXTURES_TEXTURE = 0
my_peds12[17]COMPONENT_TORSO2_DRAWABLE = 0
my_peds12[17]COMPONENT_TORSO2_TEXTURE = 0
my_peds12[17]PROP_HATS_INDEX = -1
my_peds12[17]PROP_HATS_TEXTURE = -1
my_peds12[17]PROP_GLASSES_INDEX = -1
my_peds12[17]PROP_GLASSES_TEXTURE = -1
my_peds12[17]PROP_EARS_INDEX = -1
my_peds12[17]PROP_EARS_TEXTURE = -1
